The effects of problem-based serious games on learning 3D computer graphics

Document Type

Article

Publication Date

12-1-2022

Abstract

This study was an attempt to realize the possible effects of a problem-based serious game, named `Immersivio', on learning 3D computer graphics to mitigate the challenges undergraduate students have in learning 3D computer graphics in Malaysia. Indeed, the literature shows that 3D computer graphic courses are replete with abstract notions and algorithmic concepts which make the learning of it difficult. To this end, the researcher designed a quantitative study with a between-subject design and aimed at implementing a treatment course using the problem-based SG. Before that, a problem-based SG was designed by considering principles of problem-based learning (i.e. higher-order thinking, collaborative learning, and cognitive thinking) and serious games (playing for learning). The problem-based model presented by Hmelo-Silver was used as the basis of the game design (Hmelo-Silver and Eberbach 2012). A non-random sampling procedure (quota sampling) was used in this quasi-experimental study, and the participants formed 2 groups, i.e. the experimental group (n = 24) and the control group (n = 26). The independent samples t-test results indicated that the experimental group's post-test scores in a 3D computer graphics course were significantly affected as a result of using Immersivio. This study and the game design in this study can have pedagogical and practical implications for 3D computer graphics lecturers and those who are interested in designing effective problem-based SGs.

Keywords

Problem-based learning, Serious games, 3D computer graphics, Educational games

Divisions

fsktm

Publication Title

Iranian Journal of Science And Technology-Transactions of Civil Engineering

Volume

46

Issue

4

Publisher

Springer Int Publ Ag

Publisher Location

GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND

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