Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming

Document Type

Article

Publication Date

1-1-2018

Abstract

Games with educational purposes usually follow a computer-assisted instruction concept that is predefined and rigid, offering no adaptability to each student. To overcome such problem, some ideas from Intelligent Tutoring Systems have been used in educational games such as teaching introductory programming. The objective of this study was to advance Online Game-based Bayesian Intelligent Tutoring System (OGITS) to enhance programming acquisition and online information searching skills, thus improving students’ ability in web-based problem solving through board games. The study sample comprised 79 college students in introductory level Computer Science classes. Qualitative and quantitative data were then gathered. Results of this study revealed generally favorable opinions about OGITS. As OGITS targets individual knowledge acquisition of computer programming and web-based problem-solving skills, it offers a suitable learning environment for students both as a stand-alone course and as a supplement to traditional classroom settings.

Keywords

Bayesian network, computer programming, game-based environment, intelligent tutoring system, online information searching

Divisions

Software

Funders

ICT R&D program of MSIP/IITP in the Republic of Korea (grant number 2016 [B0101-16-0340]),National Research Foundation of Korea (NRF) grant funded by the Korea government (MSIP; grant number R1610941)

Publication Title

Journal of Educational Computing Research

Volume

56

Issue

6

Publisher

SAGE Publications

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